![]() My doubts about how the aimbot worked, and how the calculations were made. ![]() Solutionīy not using the player/enemies position, and using the view (camera) and enemies head bone instead, the aimbot can aim correctly and follow player/enemies moves (such as crouch, stand.), natural entities movement (such as going a little bit to the left, right, front and backwards imitating breathing) or even the entities curvature (enemies doesn't form perfect 90º with the floor, their slightly curved to the front, imitating real-life). The cause of the issue was related to the usage of the player/enemies positions, which is at their feet.
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